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Alec Lisy - Unity Developer
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Initial Designs

1/16/2015

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With the setting and inspiration of the game down now we just had to make it a game. Inspired by roguelikes I'd been playing lately I wanted to do something that had lots of quick replayability. I wanted it to be a quickly beaten game that has multiple ways of beating it, and where every play-through is different. So we immediately decided on a few things, the most important of which is the goal:


Get back inside the space station you've been locked out of.
The game opens up with a black screen and your character saying "Ooooh shit." The camera fades from black to a starry background, a space station in front of you, and a piece of paper floating away from your outstretched hand. The piece of paper has a 4 digit code written on it, which is the code to get back inside the space station you're now locked out of. So now you have to try and find a way to get back inside the station. We've already come up with a few ways that you can get back in:

  • Knock on the door.
  • Catch the code.
  • Hammer out a window.
  • Knock on a window.
  • Disconnect a capsule and go through that door.
  • Vent the station.
  • Crawl in through waste disposal.
  • Wait 6 hours for the crew to come looking for you.


The ways to get in vary from simple to complicated and can take anywhere from 5 minutes to an hour (or 6 hours if you want to go AFK). We want them to be interesting enough that the player wants to play through over and over again to find new ways in. The challenge will come from discovering the various methods to get in, and fighting physics to navigate around.
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